Artemis Octavio returns to Off-Peak City and reminisces about luck in her impressions of Cosmo D’s Moves of the Diamond Hand.
All in Features
Artemis Octavio returns to Off-Peak City and reminisces about luck in her impressions of Cosmo D’s Moves of the Diamond Hand.
Despite a runtime of over five hours and having time to talk about everything from Zork and EverQuest to the potential firing of 1000 employees, Jeff Kaplan’s tell-all interview with Lex Fridman did not include any line of questioning regarding Blizzard’s largest-ever scandal that broke just months after the creative director and vice president left the company.
Gonçalo Santos digs deeper.
Crimson Desert is often overwhelming in its scale; however, if you can get past convoluted controls and thin characterisations there is a vast world to explore.
Vital Shell’s bite-sized stages and bullet-hell mechanics make for an experience best enjoyed in short bursts.
Holly Redfield shares her impressions of the game.
It may star a train, but Denshattack! is off the rails! Gonçalo Santos takes a look at the demo for the stunt-filled autorunner-meets-skateboarding game.
Demon Tides makes a great first impression with stylish design and satisfying platforming.
Artemis Octavio played a cult-classic RPG, was devastated by thoughts of impending climate collapse, yet still holds hope for a brighter future.
The games that had the biggest impact on Robin Bea in 2025 were about bringing people together.
We welcome Madeline Blondeau back to the site as she finds faith in a sub-par arcade.
2025 was a great year for people who stand for nothing and believe in nothing too. So with that in mind, Will Borger is here to beg you to believe in SOMETHING, and stand for SOMETHING.
The startmenu Awards return for another year with the debut of the first site-wide vote for startmenu’s Game of the Year! But before that, we’ve got a selection of critics’ choice awards highlighting the good, the bad, and the ugly of 2025.
The Hundred Line: Last Defense Academy is about many things and for Michael Beckwith, it's about the lengths we're willing to go to avoid extinction and whether it's actually worth it.
We welcome back Alex Orona and Super GG Radio to run down the best betas and demo of games coming in 2026.
Hollow Knight is a lot of things to a lot of people. To Louise Chase, the once-intimidating game has served as a source of newfound confidence. If she can beat Hollow Knight and its sequel, Silksong, well… what can’t she do?
There was very little good in 2025, yet despite it all, Carlo Azzari has found some games that gave him hope for the future of the video game industry.
Deniz Amasya joins us to take moment to reflect on espressos in Cologne, philosophers, and Sega Saturn visual novels.
Are our game collections doomed to disappear along with us when we die? David Cole unpacks the problem of ownership when it comes to digital libraries, as well as what it means to hold a cartridge in your hands in 2025.
Zackary Edwards muses on the cathartic power of “Proof of a Hero” — an iconic theme in Monster Hunter that only rears its head when you face the series’ most formidable foes — in the epic fight against the dragon Fatalis.