Japan’s biggest indie festival turned 7 this year. Jack Richardson was lucky enough to check it out, but has something on his mind. What truly makes ‘indie’?
All in Features
Japan’s biggest indie festival turned 7 this year. Jack Richardson was lucky enough to check it out, but has something on his mind. What truly makes ‘indie’?
George Benjamin Jones takes another game and plays it wrong. This time, it’s Rodina.
Alex Lavin walks us through why walk throughs aren’t such a bad thing in the case of Terraria
No idea where to start on the small task of building an entire world? Alfie Kerr has you covered.
Imogen Donovan examines an unintended consequence of technological advancements in games. How do players adapt?
Over 20 years after the release of Grim Fandango, Calypso Mellor finally sees what the fuss is about.
Louie Cornish hangs out with game dev wunderkind Calvin Parsons in a fascinating look into the story behind Negative Atmosphere.
What makes a good sequel? Alfie Kerr is here to tell you how it’s been done best, and the pitfalls to avoid.
Lower the gates for platform-exclusive genres! Ugo Galimbertti explores the resurgence of the Simulation genre on consoles.
Liam Gregory gets out the scalpel and starts slicing, exploring Heroes of the Storm’s disappointing downfall.
Some games are made to be challenging. George Benjamin Jones broke one of them apart and rebuilt it in his image.
Leaving university and coming home can be a big change in your life. George Benjamin Jones reflects on Night in the Woods and its coming of age experience.
Issy van der Velde explores Sekiro: Shadows Die Twice and why to the average player it’s FromSoftware’s most accessible title to date.